There's a recurring problem in certain kinds of ttrpg, in particular in Dungeons & Dragons. The question of How powerful is this guy ?
Imagine I'm talking to some lady in a tavern, she's strapping a longsword, her clothes are clean and relatively up market, she has a minor scar on her cheek. How dangerous is she ? Does she have five hit dice or fifteen ? If things turn sour and we get into a tavern brawl together is this going to be a fair match-up or is she going to absolutely trounce us with one hand behind her back ?
I have been on the weird end of this as a player. Fighting some city guards, just some guys with shield and spear and, as it turned out over the fight, thirty hit points. Thirty! Really ? These shmucks ? Was the extent of my thoughts. It was not a particularly big problem but it did harm my sense of place within the narrative a little and sometimes those little road bumps add up.
The issue is one of expectation. I thought these were just guys, not level five veterans of several campaigns. I hadn't been given the information with which to make an informed decision and so when I was surprised, when my expectations were broken, it felt off.
There are two things that I think my DM could've done in that scenario. Hi Mark, by the way, if you happen to be reading. Don't worry, it really was a very tiny moment, I am hyper focusing. You were a great DM. That time in the tower with the mirror-men and the psychic hamster is to this day one of the most entertaining sessions of D&D I've played. I'm still not sure to this day if my guy came out of that or the doppelganger did.
When running games myself I've hit upon two thinking-on-my-feet 'solutions' to this 'problem'. They are both different ways of handing more information to the players. One in narrative terms, and one in game mechanical terms.



